swtor commando dps

Swtor commando dps

Cons - Umm. None of the 2nd Tier abilities in the Combat Medic or Assault trees really lend themselves to Gunnery gameplay either, aside from possibly Parallactic Combat Stims, which just isn't a good payoff for the point cost. Flexibility - If you have no intention of PVP'ing, there are plenty of points here that you could swtor commando dps elsewhere, swtor commando dps.

The gunnery Commando specializes in ranged cannon attacks, employing long-range weapons to demolish anyone unlucky enough to be in their sights. Devastating blaster round combinations and relentless assault cannon volleys generate a spectacle of explosive brilliance and transform the Commando into a virtual blaster storm. You can start playing Gunnery at level 1. To start playing Gunnery, you will need to first create a Commando character, which can be played by Troopers, Bounty Hunters, Smugglers or Imperial Agents. Once you are ingame, press K on your keyboard to open the Combat Style tab, and choose Gunnery from the three options. This choice is not permanent, you will be able to switch between all three options by finding a rest location like a cantina.

Swtor commando dps

SWTOR 7. The guide is up-to-date for Patch 7. Assault Specialist AS Commandos deal their damage through a combination of blood, fire, explosives, and blaster shots. While all of that definitely is amazing, the spec has ridiculously strict and unforgiving Energy Cell management. AS Commandos have vastly superior mobility compared to most other ranged specs. Utility points are gone! Instead, there is a new system called the Ability Tree. Each discipline has 8 choices where they pick 1 of 3 options. The options have several similarities across the Combat Styles:. This means almost all disciplines had 5 abilities locked away behind choices with the option for players to keep up to 3 of them. In addition, many extremely situational abilities were pruned entirely.

This field is for validation purposes and should be left unchanged, swtor commando dps. Diversion - Reduces threat towards all current enemies. The key is to start walking in the direction you want to go and then quickly rotate your camera and character degrees using your mouse holding right clickthen as soon as you finish swtor commando dps, activate your ability and rotate back during the animation.

They excel in target swapping. They do well in fights with mobility. With proper utilities, every Gunnery ability is instant or can be used on the move except for Grav Round. Unfortunately, Grav Round is the most frequently used ability in the rotation. In fights with lots of mobility, a Gunnery player may have to use a basic attack occasionally but generally can maintain very good DPS on the move with practice.

SWTOR 7. The guide is up-to-date for Patch 7. Assault Specialist AS Commandos deal their damage through a combination of blood, fire, explosives, and blaster shots. While all of that definitely is amazing, the spec has ridiculously strict and unforgiving Energy Cell management. AS Commandos have vastly superior mobility compared to most other ranged specs. Utility points are gone! Instead, there is a new system called the Ability Tree.

Swtor commando dps

The gunnery Commando specializes in ranged cannon attacks, employing long-range weapons to demolish anyone unlucky enough to be in their sights. Devastating blaster round combinations and relentless assault cannon volleys generate a spectacle of explosive brilliance and transform the Commando into a virtual blaster storm. You can start playing Gunnery at level 1. To start playing Gunnery, you will need to first create a Commando character, which can be played by Troopers, Bounty Hunters, Smugglers or Imperial Agents.

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Generally, it will be one of the first abilities you use on a new target. Ready to learn more about your class, and how to play at a higher skill level? Explosive Round knocks its target back and refunds 10 energy. The current theory is that any amount of alacrity is bad because it does not increase ammo regen and disrupts the sync between cast times and Cell Charger 3 sec downtime. As such, I feel like this tactical is only useful for 1 PvP, where you could more reasonably save the 4 stack until you get someone low in health and then deal a huge amount of burst damage; or 2 PVE encounters with exceptionally high burst window checks. Did you find one of my guides useful? Without IA, Mag Bolt only costs 15 Energy Cells, so if it happens to be off cooldown without the proc, this ability takes the highest priority as a filler ability. Also the extra buff on my bar annoyed me. Use these abilities to help yourself stay alive. I welcome any and all constructive criticism and advice. The revised opener would go as follows:. Adrenal Surge. This build is extremely similar to what I recommend for solo content, just with different essentials. Analysis: This is a great tactical for Gunnery and is a huge reason why the discipline has much better sustained damage in 6.

SWTOR 7.

Armor-piercing Cell Passive Loads your rifle with an armor-piercing powercell. Obviously, playing gunnery Commando equates to a ton of spamming of abilities. Otherwise, you just have to wait until after. This implant is a redesign of Random Charge and helps to make Supercharge generation more consistent and better integrate Vortex Bolt into the rotation. Being interrupted grants Blowback, which makes your next Boltstorm immune to interruption. Regardless of your method, it needs to be muscle memory. This is your CC break. It also deals periodic damage, so the periodic damage boosts you get from Supercharged Cell and Relentless Assault will affect this ability. Boltstorm - We reset its cooldown 3 GCDs ago, so need to use here so we can continue to reset its cooldown as quickly as possible Grav Round - Earliest GCD we can reset the cooldown of Boltstorm again, so top priority to use here Grav Round - No other priority ability off cooldown so used here Demolition Round - Used off cooldown Boltstorm - Need to use here before we reset its cooldown again continue priority rotation. I welcome any and all constructive criticism and advice. How can I do as much damage as possible in each GCD global cooldown, 1. Solo Single-Strong-Enemy Suggestion: Parallactic Combat Stims - Many tougher fights in the game regardless of content type include some kind of stun, immobilization or knockdown that will trigger Parallactic Combat Stims. Not available for purchase from Tech vendor.

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