Swtor deception assassin guide
Deception is particularly strong as a melee burst DPS class and is relatively easy to play though it has among the highest skill ceilings to maximize its DPS due to the RNG nature of certain aspects of its rotation. Assassins have strong utility for a DPS class. They can guard and taunt, they have a 4 second hard stun Electrocuteswtor deception assassin guide, an 8 second soft stun Force Liftan additional 2 second hard stun SpikeForce Slow, tank classes can pull certain targets for positioning, all classes have Overload as a knockback, and Deception Assassins can apply Force damage taken swtor deception assassin guide armor rating debuffs to targets. Regarding mobility, Assassins have very strong mobility when needed.
SWTOR 7. The guide is up-to-date for Patch 7. Deception Assassins charge their saberstaves with static electricity using a combination of high-voltage Force lightning attacks and lightsaber swings. At any point, they can discharge this pent-up electricity to unleash devastation upon unsuspecting foes, though their saber needs to be fully charged in order to deal maximum damage. In terms of AoE, Deception offers basically nothing. If you want to do AoE, switch to Hatred or leave it to other specs. In terms of survivability, Assassins received minor nerfs.
Swtor deception assassin guide
From the murky depths of the dark side, the deception assassin emerges with a calculated plan. As the assassin presses the attack, force lightning accumulates within their double bladed lightsaber results in massive discharges that can ravage the assassins opponent before they even know what hit them. You can start playing Deception at level 1. To start playing Deception, you will need to first create a Assassin character, which can be played by Sith Warriors and Sith Inquisitors or even the Jedi Knight and Jedi Consular if you unlock the dark-side Combat Styles. Once you are ingame, press K on your keyboard to open the Combat Style tab, and choose Deception from the three options. This choice is not permanent, you will be able to switch between all three options by finding a rest location like a cantina. If you are below level 80, there are no true guides available to tell you what specific abilities you should be using, because the ideal rotation would change every level. Instead, you can use this guide to figure out which of your abilities are attacks, which are defensive, and which are just useful. Once you hit at least level 60, you'll have most of your main abilities and ca try learning an actual rotation. However, you are high enough level that you at least have all your main abilities - so you might be able to get your level 80 rotation to work, or at least something similar to it. Not quite ready to learn all your abilities yet? Ready to learn more about your class, and how to play at a higher skill level? These guides by other players break down your class's abilities and your full rotation! Use these abilities to help yourself stay alive. The Assassin has these defensive and healing abilities and you'll want to know where they are in a difficult fight.
This is a fairly negligible DPS loss and in some cases may not even result in a DPS loss at all depending on the length of the fight.
This guide explains the best builds for Assassin DPS disciplines that are optimized to perform extremely well in solo content. The guide is up-to-date for Patch 7. Trash mob encounters rarely last more than a few seconds while boss fights and PvP typically last at least a few minutes, requiring you to make use of far more abilities. I believe this disconnect was responsible for making skipping trash via stealth and cheese such a popular approach to playing PvE in SWTOR. BioWare clearly understood this and mostly solved it by introducing extremely powerful new ability tree buffs and legendary implants that synergize with existing tactical items.
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Swtor deception assassin guide
Hey everyone, here is the 3. The shadow Infiltration guide is coming soon as well for those playing the Republic version. The beginning paragraph tells people to go with hatred. Who cares about single target if u can face tank almost all classes while heal up while beeing cc immune.
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Assault Specialist. Slashes the target low, dealing weapon damage and incapacitating the target for 4 seconds. Overcharge Saber makes your boosts the overall damage dealt by Ball Lightning and can make your melee attacks deal more damage as well. Scoundrel Sawbones Scrapper Ruffian. For Deception, Severing Slash Electrifies you for 3 seconds. These Death Fields should be autocrits because of your Shadowcraft legendary implant, but be fast about activating your abilities because you only get autocrits for the first 6 seconds of combat, which is enough time to activate 4 abilities. Discharge - 20 Force we can use once every 10 seconds or so. This passive also helps make Deception a very tanky DPS discipline. SWTOR 7. Reaping Strike is only usable when stealthed or more realistically when you critically hit. Overcharged Saber has a 15 second duration and a 2 minute cooldown. Retaliatory Grip lasts for 12 seconds and does not absorb incoming damage.
From the murky depths of the dark side, the deception assassin emerges with a calculated plan.
In addition, if the target of your Phantom Stride is killed within 10 seconds of using Phantom Stride, the cooldown of Phantom Stride is reset. The bigger benefit is the additional damage from Melee crits, though this DPS boost is still small. Two Time Trouble. Overcharge Saber. The third option is less consistent, it seems to be there as an extra balance lever for BioWare since some abilities that got locked away are more impactful than others. For a melee DPS, the cooldown on your interrupt is a little on the long side. Fade - Reduces the cooldown of Force Cloak by 45 seconds and extends its duration by 5 seconds. Force Phase Effect : Force Speed and Phantom Stride grant Force Phase, which purges all movement-impairing effects and grants immunity to them for 2 seconds. The latter is preferred for short burst checks while the former is preferred for the beginning of most boss fights. Voltaic Slash - Filler. Prior to 6. Make sure you place all of these abilities on your bar in an order that makes sense to you.
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