Vault 81
There are 2 Magazines, vault 81, 1 Bobbleheadand 1 Companion in this location. Upon entering the cave towards Vault 81vault 81 will see a small radio comlink that can be used to open the vault. By opening up your Pip Boy at the entrance, you can initiate a conversation with Officer Edwards and the Overseer through the comlink.
Complete two quests in one to help a prosperous vault and a sick child. These two quests are paired due to their close proximity, although Hole in the Wall does not need to be completed immediately after Vault One benefit of completing Hole in the Wall as soon as possible is that you can gain another companion. To find the vault, head to the western side of The Commonwealth. The vault is immediately west of the Chestnut Hillock Reservoir, which looks like a small lake with a skyline view of Greater Boston. This well-maintained, self-sufficient vault has survived because of a sensible bartering system it has with outsiders. To access the vault, you will have to adhere to this policy.
Vault 81
Vault 81 is a Vault-Tec Vault in the Commonwealth in Vault 81 is an active, functioning vault. The former overseer's terminal stored in the generator room reveals this success is due to the original overseer actively sabotaging Vault-Tec's original mandate by refusing to conduct the experiments. Vault-Tec created Vault 81 with the purpose of developing a single, universal cure for every sickness that humanity could possibly suffer from, using the residents as human test subjects. The vault was divided into two separate areas including the main area and a secret section, where Vault-Tec scientists would conduct their research and observe inhabitants as they were unknowingly exposed to different diseases and cures. The diseases were released via propellant nozzles hidden within the resident's rooms. In the case of an evacuation of the vault, everyone was to be incinerated with the same propellant nozzles. The first vault overseer, Dr. Olivette was skeptical of Vault-Tec's goal and the possible use of human experimentation. However, when she received her full briefing, she found out the true nature of the experiment and also discovered that Vault-Tec had major backers in the federal government, rendering blowing the whistle as moot. Olivette was determined to not let the residents of the Vault be used as guinea pigs and tried to think of a plan. On the morning of the Great War , Dr. Olivette received the "call" to start the notification of staff and residents but sabotaged the call list so the science staff wouldn't be notified and report in. Kenneth Collins and Jim Flint came over with the general population and the third one, Burrow, was visiting to ask when the next drill would be.
Olivette tried her best to delay things as much as possible, vault 81, but ultimately had to find another way to stop the human experimentation. I'm rambling. All trademarks are property of their respective owners in the US and other countries.
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There are 2 Magazines, 1 Bobblehead , and 1 Companion in this location. Upon entering the cave towards Vault 81 , you will see a small radio comlink that can be used to open the vault. By opening up your Pip Boy at the entrance, you can initiate a conversation with Officer Edwards and the Overseer through the comlink. If you have a high enough Charisma stat, you can emphasize your status as a fellow Vault Dweller in the conversation and convince the Overseer to open the door. Once inside, you will find the Overseer, Officer Edwards, and various other Vault Dwellers roaming around. There are tables with junk items that can be stolen, but doing so will provoke the Dwellers to attack you. The hallway to the back leads down a path towards Officer Edwards' office and an elevator that goes deeper into the vault. The lower section of the Vault has more Vault Dwellers in the area, including Austin who will give you a tour of the area for a charge of 5 CAPS can be convinced to do it for free. Down the hall is the Overseer's room, which has a terminal that you can hack to see various information.
Vault 81
Taking a small trip to Vault 81 can lead to a few quests, the Medicine Bobblehead , a new companion, as well as the ability to purchase one of the best weapons in Fallout 4 - Overseer's Guardian. This Vault is not too far out of the way, and is well worth the journey given all that it has to offer. Just unlocking new places to sell loot can be worth it for some characters. Once you've reached this spot on the map, which is West of Diamond City, you'll be met with some resistance upon attempting to open the door to Vault 81 use the control panel.
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Through this you'll learn of a hidden passage to a different vault built to monitor Vault 81 by Vault Tec scientists, who planned to study the effects of diseases and cures cultivated through molerats. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Overseer McNamara will welcome them and they may trade and interact with the residents of Vault The people just lived normal lives for generation after generation. The diseases were released via propellant nozzles hidden within the resident's rooms. Lexington and Northwest Commonwealth. For the Commonwealth. Nukastaff Account management Discord Vault Academy. Many residents maintained an isolationist or even xenophobic mindset, distrusting any outsider who was allowed to enter. Fallout games. East Boston. The smithing perks.. After this, the player must decide between giving the cure away or keeping it for themself.
It requires either completion of Vault 81 or a high enough persuasion level to persuade security to let you in. Although Vault 81 appears to be a control vault at first, it was originally dedicated to researching diseases and antibodies, with emphasis on potential mutations in heavy radiation.
They were used to grow all manner of new and interesting pathogens. I think.. McNamara will advise the player character that if they want to enter the Vault, they need to bring three fusion cores as a means of payment. Not so bad. It really doesn't change much. Faction quests. Log In Sign Up. After you accept this quest, follow Bobby DeLuca to the secret entrance to the old vault area. Vault-Tec is notorious for undertaking morally questionable experiments in its vaults, and Vault 81 is just one example of this. Complete two quests in one to help a prosperous vault and a sick child. I mean, it was cure yourself or cure Austin. I want to see what happens if you don't give it to Austin.
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