Vaults of fallout
This page contains the Locations of and loot found in the 5 Vaults in Fallout 4's Commonwealthvaults of fallout, as well as related Quests. Vaults are bunkers built before the Great War to house communities that could survive the onslaught of a nuclear war. Vaults of fallout vaults were built across the Unites States and were hidden in all kinds of areas.
The Fallout series is one of the most popular and beloved series in video games. Unlike other depictions of the post-apocalyptic, Fallout is cynical and full of elements of Cold War-era technology and ideals. One of Fallout's most well-known elements is its vaults. Company Vault-Tec created several underground shelters for Americans to wait out the radiation and nuclear fallout. Unfortunately, Vault-Tec's signature bunkers were each designed with a specific experiment in mind to inflict on its residents.
Vaults of fallout
The Vaults were built to protect human life from atomic bombs, providing safe underground shelter for years until the surface world was once again safe to be inhabited. At least that's what the Vault-Tec Corporation told everyone. As Fallout 2 revealed, in truth most of the Vaults were built to perform sinister, cruel, and occasionally quite funny experiments on the unsuspecting inhabitants. There are a lot of Vaults in the Fallout series. In this list, I'm only including actual Vaults you can visit in the mainline Fallout games on PC, and disregarding Vaults only referenced in passing or those deemed non-canon by Bethesda such as in Fallout: Brotherhood of Steel. Considering the amount of evil and suffering involved in Vault-Tec's Vaults, it's hard to say what makes one Vault 'better' than another. I mostly based these rankings on how interesting they are to visit, how memorable they are to explore, and how interesting the lore surrounding them is. Here are the Vaults from the Fallout series, ranked from worst to best. Vault 88 was never completed, but that's where you come in. Unfortunately, it winds up being essentially just another settlement, albeit one with Vault-themed building options and a lot of room to build. The experiments, however, are a bit on the tame side and don't leave much of an impression. Some of them let you be a bit mean to your dwellers, but not truly evil.
Social experiment in which jumpsuit extruders would fail after 6 months, drastically reducing clothing availability. Entrance to the makeshift vault. Fallout 4 : Far Harbor.
October 23, in the Fallout universe marks the day the nuclear bombs fell, ending life as it was known all across the planet. A conflict between the United States and China had escalated to nuclear war and much of the world's population was annihilated within hours. Bombs fell all across the United States, while the lucky few attempted to enter the only available shelters: underground bunkers created by the Vault-Tec corporation and advertised to the general public by the company's optimistic mascot, Vault Boy. Every Fallout title takes place decades after the Great War - Fallout 76 is the closest at 25 years post-holocaust - and generally tells the story of the main character leaving a vault to venture out into the wasteland. Fallout 2 and New Vegas , however, focus on protagonists already living amongst the rubble.
Fallout 4's post-apocalyptic stretch of Pennsylvania is wonderful, awful, and mysterious. Above ground, we find mutated monsters, vagrant survivors, and semi-civilized settlements. Below ground and past reinforced concrete are horror stories and violations of humanity. Vault-Tec's vaults were social and scientific experiences under the guise of a haven from the looming nuclear war. There are a total of five explorable vaults that are in Fallout 4's open world, each carrying a story of how the U. S Government sanctioned their surviving population to serve as lab rats. Vault is the vault immediately North of Sanctuary Hills. As you are guided through the panic of the missile strike, the Vault-Tec staff are reassuring new residents that they are now safe in their new home. Little did these vault dwellers know they were about to be subjected to suspended animation for the rest of their lives.
Vaults of fallout
One of the most important recurring structures found in the Fallout games are Vaults; gigantic subterranean bunkers designed to house dozens to hundreds of people in the United States and protect them from the fallout of nuclear warfare. These underground colonies were built by the Vault-Tec corporation to last a tremendously long time, however, not all were the sanctuaries that they were made out to be by Vault-Tec representatives. There are 5 Vaults to be found in the main game of Fallout 4 excluding DLC , and these structures are always loaded with loot, quests, and interesting characters, so they are definitely worth seeking out and delving into, even if they sometimes house strange and deadly enemies.
Msforms
Entrance to Vault 8. They implanted their brains into robobrains to outlast the Great War, leaving the overseer as the only human in the Vault. According to terminal logs, one resident of Vault 95 claims the Vault fell into chaos after a stash of drugs was found hidden within the Vault. When a member of the band called out to him, Faust turned, startled, and slipped into the Pit. Best of all they created Curie, a very nice robot with a French accent who can accompany you on your travels. There is also mentioned a vault 69, in which this was exactly reversed. They band together in their hideaway and fight over the spoils. Vault was cut during development; an early map of the game world shows its location roughly corresponded with Vault Some terminal logs imply that this part of the experiment was a success and eventually the residents were able to overcome their addictions. At least you get to blow the entire lab up at the end to make sure they don't escape to the surface. Unknown Capital Wasteland? As expected, the lone resident quickly lost his mind and made the puppets his only friends. Overseer Alphonse Almodovar eventually began to send secret scouting parties into surrounding wasteland and recruited an outsider, James , as doctor. There's supposed to be a vault somewhere out here In this list, I'm only including actual Vaults you can visit in the mainline Fallout games on PC, and disregarding Vaults only referenced in passing or those deemed non-canon by Bethesda such as in Fallout: Brotherhood of Steel.
The entrance to Vault 76 in Appalachia. Although the term vault has many meanings, including a bank vault, it was trademarked by Vault-Tec to refer to their particular brand of shelter and thus capitalized.
One Man, and a Crate of Puppets Fallout 3 mentioned-only. Bakersfield, California Necropolis , New California. The main experiment of this vault was to test how a human would react in prolonged isolation with nothing but a collection of puppets. This simulation is, unfortunately, controlled by the cruel Vault Overseer, who tortures the residents for his amusement and tries to get the player to help him as well. Another Vault in Fallout 4 has a number of alphabet blocks that spell out Gary—perhaps an escaped Gary had children? They have no morals except one: survival. Vault 27 actually has yet to appear in any of the actual Fallout titles, only bearing a mention in Chris Avellone's Fallout Bible , a collection of documents providing a wealth of information on the Fallout universe. No one was over the age of 15 when they entered. Perfectly aware of the vault's purpose, the Overseer directed security personnel to dismiss any complaints resulting from this. Most of the equipment was designed to break down every few months. Whatever was down in the Pit never bothered them. Mirelurks are gross and their clicking and clawing isn't music to anyone's ears. The experiment attached to Vault 75 is a solid contender for the absolute cruelest experiment ever carried out by Vault-Tec. Los Angeles , California Cathedral. Unfortunately, it winds up being essentially just another settlement, albeit one with Vault-themed building options and a lot of room to build.
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