Warframe chroma
Chroma is Warframe's version of a playable dragon, utilizing elemental effects to dominate the battlefield. Exhale a stream of elemental damage, warframe chroma yourself with various auras, and even turn your pelt into a dragon turret. If you're looking for a tank that can dish out some respectable weapon damage, consider farming for Chroma, warframe chroma.
I am fully aware any hopes for community suggested or inspired reworks and reworks in general are just wishful thinking, some might even say it's a waste of time, but I want to get it off my chest just for my mental health benefit. Dragons are cool and awesome more or less whenever you have one, be it in a movie, game, or a book. Unfortunately, Chorma lacks in this department. In all honesty, there's only a few things Chroma has in common with dragons, so I'd love to change that and make Chroma more dragon like. Elemental Ward directly infusing the element of choice onto the weapon by default could be slightly problematic. Imo, making that be an augment for Elemental Ward could be a better option, otherwise you might accidentally dilute the damage distribution of your chosen weapon unintentionally!
Warframe chroma
The draconic Chroma is a great DPS character to use across all kinds of missions. His color-based abilities affect how he develops in battle, making it a very versatile warframe and a great addition to your arsenal. His Prime version also displays better higher armor and energy capacity, as well as an additional polarity. Right now, Chroma Prime is obtainable until the Vault locks him out again, so you may need to hurry up in case you want him. Chroma's main blueprint is rewarded upon completion of the quest The New Strange, and the component blueprints are awarded by completing Junctions. Additional blueprints can be bought from Cephalon Simaris; 25, Reputation for component blueprints and 50, Reputation for the main blueprint. Abilities Passive Chroma possesses an extra mid-air jump and bullet jump. Wings matching Chroma's energy colors will form during these maneuvers. Chroma can also alter his abilities to match any basic uncombined elemental attribute of the player's choice. Customizing Chroma's primary emission color determines what abilities he starts with. Color choices are grouped into four categories with each category corresponding to a given element. Abilities can be cycled mid-mission using Spectral Scream. Spectral Scream Exhale a deep breath of elemental destruction.
This gives me a lot of freedom during the mission, but affecting my teammates like this by default can cause them major issues.
Im just missing one part and I dont know if I should sell him or keep him for myself. Keep him for the sake of collecting alone. Then you have him if you need him later. I quite enjoy him, he's also very handy for leveling weapons as you can effectively slap an extra base damage mods onto them. I was able to fit an umbral build on him with just 1 forma too, so he's not exactly expensive to build for either. Chroma can amplify his own armor and damage when being shot, if that's your playstyle then go for his prime.
Wielder of the elements and inspired by the fiery majesty of dragons , Chroma Prime has recently re-emerged from the Prime Vault. Utilizing Strength and Duration Mods such as Umbral Intensify, Blind Rage and Primed Continuity helps to ensure that your Abilities keep you buffed and protected while dealing truly impressive levels of damage. For Elemental Ward, he recommends using the heat buff for extra HP. Cold and Toxin are decent options as well for more Armor or faster reload, respectively , but Electric should be avoided, as it increases your shields and makes shield-gating more difficult. Cycle to the element you want for your Elemental Ward effect, and then cast your buffing Abilities for maximum damage output! When selecting Mods, the focus should be on Strength and Duration. Brozime prefers to keep the Effigy Ability, as it can lead to higher profits during Credit-hunting Missions such as Profit Taker. In terms of Arcanes, Arcane Grace is a useful addition for health regeneration, while Arcane Deflection is good for avoiding Slash procs which help keep you alive during Steel Path Missions. Empower is a helpful Helminth Ability that you can use to buff your other Abilities. This particular subsumable Ability allows for low-range builds that still enable you to take advantage of its life-stealing properties while utilizing the same Strength and Duration-focused Mod set-up as our previous guides.
Warframe chroma
Warframe School. The career of Chroma is somewhat unique in Warframe: Since his release in March Chroma was used as a main tank in different survival setups and even was super important for credit farm while the Secura Lecta was still overpowered. Of course this was before the rework of The Index and nowadays Chroma is mostly used for Eidolon Hunt , but other than that he lost his place in the current meta.
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Introduced in Update Roll is replaced by a tackle that pushes enemies away if they get hit indirectly and knocks them down if they get hit directly. When you start hunting eidolons, you'll want him. Energize will help keep your Energy economy afloat, and Grace will give you passive HP regen when you take damage, drastically improving your survivability. We don't care about Range, but Efficiency is somewhat important here. If you love Chroma and want to min-max this Warframe, you'll want to make an Umbral Chroma build. Recommended Posts. As you can imagine, I wanted to avoid such shenanigans by default. Holding the ability will cancel it. Plus, since I know you've read it, I can directly mention the parts in which yours and mine are rather similar for the sheer fun of it. Support Support Privacy Policy.
Overwhelming his foes with fiery rage, shocking touch, venomous breath, or a cold embrace, the draconic hunter Chroma wields elemental caprice to reign supreme. Chroma awoke in Update
Holding the ability will cancel it. Only make this build if you have the spare materials and love Chroma. It looks neat, the powers have neat descriptions Fixed kills from Effigy not counting towards player stats. Instructions are within. Chroma's energy color no longer affects the damage. Immortal Skin Baro Ki'Teer. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information. If you have to more around, you would rather do that without Effigy because you move faster. If you don't have either Syndicate leveled, these mods may be traded between players. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Disclaimer I am fully aware any hopes for community suggested or inspired reworks and reworks in general are just wishful thinking, some might even say it's a waste of time, but I want to get it off my chest just for my mental health benefit. K, that's all I got right now hope this was entertaining and that this helped Chroma out in some way. Guided Effigy is a Warframe Augment Mod for Chroma 's Effigy that allows him to control the Effigy, dealing rapid damage to enemies in its path while recovering energy and stunning enemies at the destination. Each will have different effects based on the second emissive color.
I am am excited too with this question where I can find more information on this question?