webgl aquarium

Webgl aquarium

Firefox runs it at 60fps until fish, drops to 23fps at fish and runs at fps at fish. Bugbug thinks this bug should belong to this component, but webgl aquarium revert this change in case of error.

I have also attached the picture for the same. Kindly try to solve this ASAP. Do you have fingerprinting protection set to Strict? Well, fingerprinting set to strict is the only reason that WebGL is affected. How old or new is your GPU?

Webgl aquarium

This project is currenlty work in progress, a list with todos is available on the bottom of this page. An online demo of the latest version is available on this link. Other browsers were not tested yet, see the Implementation Status page for updates on browser support. Hot code reloading does not seem to be always very reliable, this might be a caching issue. An alternative approach is to launch a local http server:. Skip to content. You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. You switched accounts on another tab or window. Dismiss alert.

NJ10 January 13,am 8. Does webgl aquarium mean it is GLX backend in both cases? Depends on:.

Well someone does not know what they are talking about. I am told: "It appears that your computer does not support WebGl. I get 60fps fish per second? I was using the Chrome browser and my specs on my laptop is in my signature. I know Chrome does support WebGL. This machine - using Firefox 33 with i processor, Intel HD integrated graphics.

To run it across multiple machines each machine must be running a browser that supports WebGL and WebSockets. Chromium for example. Next, the clocks of the 5 machines must be in sync. Then start the server. See here for instructions. Finally run the Aquarium with a URL in the following format. In other words, if the server is "myserver. The system computes the field of view for the monitor and multiplies by both rotYMult and fovMult to compute how much to rotate the view for each monitor. Think of rotYMult as a per machine setting and fovMult as a global setting. Adjust fovMult to specify the gap between monitors.

Webgl aquarium

Created using Three. The user is able to move and jump using keyboard controls and mouse movement. Custom designed informational signs made through Adobe Illustrator are applied as textures and displayed in front of its respective tank. The first pond contains two STL Loaded shark that swim in clockwise rotation. The second pond contains STL Loaded jellyfish that float up and down. The third pond has fish that move across random positions but swim within the pond boundaries. The fourth pond has a school of fish that revolve in the pond in one direction. The fifth pond contains plants and seahorses that float from side to side. Information signs were custom designed through Adobe Illustrator, exported as. ImgLoader textures, signs, materials 2.

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Web Compatibility. I have also attached the picture for the same. Well someone does not know what they are talking about. With Firefox WebGPU Aquarium. Latest commit. Where does it says your WebGL is disabled in the webglreport? Firefox runs it at 60fps until fish, drops to 23fps at fish and runs at fps at fish. Not really ground braking but a nice test! Change Request:. You signed out in another tab or window. From the Wiki page it said "code that is executed on a computer's Graphics Processing Unit GPU " and I did notice that if I let it run for, say 5 to 10 minutes, it does heat up the GPU and the fan kicks on and and starts blowing out the heat.

Some browsers do not fully support the latest WebGL. Unity WebGL content is not currently supported on mobile devices. World Ocean Explorer is best experienced in full screen mode.

I also ran the webgl sample while logging was being done. NJ10 January 13, , am 6. I've been trying to move away from FireFox. Depends on: slow-linux-webgl , egl-linux-dmabuf. Nicolas B. They're using x87 instructions. Can't even use VDPAU acceleration with mplayer on this old "pile of junk" : I really need to get off my big butt and fix my desktop tower. Topics webgpu. With chrome on other hand, it is as follows: fps fps fps fps fps fps fps. Warp deliberately traded off aggressive optimization of hot number-crunching loops for reduced overhead, which is a good deal overall but sometimes causes regressions on code like this. Robert Mader [:rmader]. Blocks: slow-linux-webgl , egl-linux-dmabuf. One being the browser and the other being the GPU speed.

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