wo long patch notes

Wo long patch notes

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Shortened the startup sequence of the first strike of normal attack chains. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal and Spirit attacks at an earlier point. Made changes to normal attacks following normal attacks while dashing. The timing of the follow-up attacks was adjusted to match these changes. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal attacks at an earlier point. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up Spirit attacks at an earlier point.

Wo long patch notes

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Made changes so that players withstand enemy attacks excluding Critical Blows while their Qi veins are active.

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Wo Long: Fallen Dynasty has just been patched to add a mechanic called Inner Discipline, along with a number of other adjustments and bug fixes. This comes almost exactly two weeks after the 1. Team Ninja, the developer behind Wo Long, has earned a reputation for making incredible Souls -like games. Wo Long is the latest and most intricate game in this genre from the studio, which is perhaps best known for the long-running Dead or Alive series of fighting games. While its latest release Wo Long has been generally well received, it has its share of flaws and balance issues that Team Ninja seems intent on correcting through consistent updates. The new 1. The biggest new feature of Wo Long: Fallen Dynasty version 1.

Wo long patch notes

Hello to everyone who has been enjoying Wo Long: Fallen Dynasty. First off, I want to introduce you to the newest weapon in your arsenal — the long sword. The long sword features an extended, sharp blade and performs more dynamic action than regular swords. It is a weapon that is characterized by its ability to be strengthened by charging power in stages in both normal and spirit attacks. It is also possible to follow-up a spirit attack or martial art with a charged attack, enabling you to not only cancel the recovery frames after an attack, but also shorten the time required to fully charge your power. By watching for an opening and actively aiming to charge power, the potential damage can be increased. The most important feature of the long sword is that it can performs a special step-like action during the charging phase. This action not only allows you to maintain the charging phase while moving, but also allows you to parry an enemy's attack by activating it on the way out, similar to the deflect action.

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Reduced the amount of Morale Points obtained in battle. Adjusted the movements so that the attack will hit the enemy in front of the player from the first strike. Every "balance" change in souls games is a politically correct word for "dumbing down". Changes specific to the real Zhang Rang: Increased Spirit damage dealt. Shortened the distance of the backstep at the beginning. Made changes so that all attacks will now cause the status effect Armor Break to accumulate. Made changes so that this Martial Art technique consumes Spirit in every frame, rather than only in certain frames during flurry attacks. Made adjustments so it is possible to perform an Aerial Skill after jumping. Expanded the area of effect of the final shock wave. Added a sequence in the second phase of the battle that involves its parts recovering from damage. Amene View Profile View Posts. Increased the distance of the subsequent forward movement. Increased the Spirit damage dealt with Spirit attacks. Increased the range of normal attacks to the front of the player.

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Adjusted the lock-on camera. They do not take damage while jumping back. When playing on Linux, camera mouse sensitivity is really low. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal and Spirit attacks at an earlier point. Increased the swing speed of the weapon. Decreased the boost in Spirit attack power when Spirit is high. Changed the reaction when attacks hit. Last edited by Amene ; 19 Jan am. Made adjustments to the AI. Reduced Spirit damage received. Per page: 15 30 Extended intervals between the moments when damage is received over time. Shortened the startup sequence when activating a follow-up Spirit attack after a normal attack. Any improvement to performance? Increased the speed of the thrust.

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