yes man fallout

Yes man fallout

Yes Man is an AI program that serves as Benny 's assistant and right-hand man in He is a modified PDQb securitron with a unique personality, serving as an integral part yes man fallout Benny's scheme to take control of New Vegas. Yes Man was originally a generic securitron robot programmed to work for Mr.

Yes Man is a reprogrammed Securitron that serves as Benny's assistant in Fallout: New Vegas , and it is an integral part of Benny's scheme to take control of New Vegas. Yes Man initially inhabits a PDQb Securitron although he may later assist the Courier in the "independent" New Vegas options for the game's ending as the Lucky 38's mainframe. Yes Man was originally a generic Securitron robot programmed to work for Mr. House , like all the other Securitrons found on the New Vegas Strip. However, Yes Man was damaged by a pulse grenade , and was recovered by Benny and a few of the Chairmen , who then allowed Emily Ortal to examine the Securitron for Mr.

Yes man fallout

The recent revelation of early talks at Microsoft about a sequel to one of Fallout's best games, New Vegas , have some wondering if Yes Man, one of the main allies in the first game, is the antagonist of the next. Although it might seem like it's an unlikely candidate, its friendliness and can-do attitude is exactly what could turn it against the Courier, or whoever the player character ends up being in the next game. It's impossible to predict at the moment, especially since Fallout 5 is likely to come first. It was originally one of Mr. House's Securitrons before being stolen and reprogrammed by Benny, the leader of the Chairmen. As part of its new programming, it is unwaveringly friendly to anybody and everybody, and cannot say no to any request. Many consider Fallout New Vegas ' factions the best the series has to offer, and Yes Man will guide the Courier in eliminating or befriending each of them. Its eagerness to help the player is refreshing in a world where allies are few and far between, but that same helpful attitude could make it the villain of the next New Vegas. There are a few possibilities for how Yes Man could end up being a villain in New Vegas 2. House could use it as a mental backup in order to seize New Vegas from the Courier, or Benny could have built a fail-safe into its programming before the Courier took control of it. There's also the possibility that someone will do exactly to the Courier what they did to Benny, and turn it against them just by asking it to. The game is years away, so anything could happen, but it is a distinct possibility. Fallout New Vegas 2 can actually happen now , so hopefully Bethesda and Microsoft make good decisions regarding its antagonist.

Artificial intelligences. Without those, it's just a big bunch of concrete!

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This series of quests leads to one of many Fallout: New Vegas endings. House and take over New Vegas. The player character will then be able to choose either to continue with Benny's plans or take on this quest, killing Benny. The Courier will have to head towards the Lucky 38 penthouse , locate the chamber in which Mr. House actually resides, and either choose to disable him or kill him. If one chooses to kill Mr. After entering the Lucky 38 penthouse, find a terminal on the wall near Mr.

Yes man fallout

Yes Man is a reprogrammed Securitron that serves as Benny's assistant in Fallout: New Vegas , and it is an integral part of Benny's scheme to take control of New Vegas. Yes Man initially inhabits a PDQb Securitron although he may later assist the Courier in the "independent" New Vegas options for the game's ending as the Lucky 38's mainframe. Yes Man was originally a generic Securitron robot programmed to work for Mr. House , like all the other Securitrons found on the New Vegas Strip. However, Yes Man was damaged by a pulse grenade , and was recovered by Benny and a few of the Chairmen , who then allowed Emily Ortal to examine the Securitron for Mr. House's secrets, in exchange for reprogramming him. The reprogramming was extensive, and resulted in Yes Man being designed to do exactly as he is told although the lack of restrictions as to who is doing the ordering would later be Benny's undoing. The plan was to dispose of Mr. House, plant Yes Man's A. The next step was to take the platinum chip to The Fort , where he would take control of the great weapon he suspected Mr.

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House learning of Benny's actions. But the side that wins will be weak, because a lot of its soldiers will be dead! ZAX AIs. Gal named Emily, one of the Followers over in Freeside, a real whiz when it comes to things technical. Sign In Register. The next step was to take the platinum chip to The Fort , where he would take control of the great weapon he suspected Mr. Whether or not this would make Yes Man a secondary antagonist is impossible to predict, but the possibility is certainly there. Major factions. This is going to be great! The other option is destroy the dam's generators. Appears in. House was going to suffer an accident.

In order to gain support for an Independent Vegas and efforts at the Second Battle of Hoover Dam , the Courier must make contact with the various tribes of the Mojave. Each of these factions can be met in any order, and all have a quest associated with them.

But don't worry, everything will be okay! I found some code snippets in one of Mr. Only the Courier will be able to order him. If the platinum chip is recovered , Yes Man will reveal the full extent of his plans to dispose of Mr. Honest Hearts. Anarchy ruled the streets. He's often considered foolish due to being easily tricked by a female Courier with the Black Widow perk, as well as the fact that he's caught by the Legion because he won't muss his hair - but he might be smarter than fans give him credit for. The Platinum Chip is the key to overriding and exploiting Mr. Go into the room and through the hole in the wall. Yes Man was originally a generic securitron robot programmed to work for Mr. Of course, the simplest way for Yes Man to be New Vegas 2 's main antagonist would be for someone to simply ask it to. Old World Blues. I'm going to help you accomplish so much, whether I want to or not! With Mr.

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