Dnd 5e classes

This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content.

Emma-Jane Betts. Published: Feb 12, In Dungeons and Dragons, choosing one of the 14 DnD classes might be the most important decision you can make. Each class is its own unique experience — so choosing the right one for you is crucial. We can even point you to plenty of other, class-specific guides that provide deep dives on how each of the DnD character classes plays. We recommend using a free DnD character creator tool to make this a lot quicker and easier.

Dnd 5e classes

DnD Classes are the mechanical heart of characters in Dungeons and Dragons. While your race and background carry equal weight in who your character is, your class defines what your character does. Understanding how to build and play a class effectively is the most important part of building an effective DnD character. Listed below are Handbooks on the various classes, exploring the nuances and tricks to get the most out of each. To that end we not only go over the features and options of each class, but put those ideas into practice by showcasing example builds. Built primarily around their ability to create temporary magic items, the Artificer is a fantastic option for players who enjoy deep customization and the ability to equip a huge number of magic items. With a huge pile of hit points, access to damage resistance to common damage types, and a general preference for large weapons, the Barbarian is a capable melee warrior who typically thrives using simple, repeatable tactics. Rage allows the Barbarian to be exceptionally durable during a few fights per day, allowing you to act aggressively while shrugging off blows that would quickly drop other characters. If you want to do a little bit of everything, the Bard is a great choice. With more skills than most characters, Expertise, and full spellcasting, you can build a bard to fill nearly any roll in your party. Diverse, powerful, and backed up by an amazing spell list, clerics can fill a variety of roles in the party and support many play styles. They do still have the best healing options in the game, but most clerics spend more time smashing through fights with Spirit Guardians than they do spamming Cure Wounds.

Want to become a master of golems, explosives, and more? Clerics have a huge range of subclasses to choose from, and these options mean they can excel in most party roles.

We need editors! See the editing guidelines for ways to contribute. It does not include classes and subclasses appearing in Unearthed Arcana or third-party works. Browse wiki. Cities Dungeons Realms and kingdoms Settlements.

There I was, standing at the precipice of an ancient and sprawling city, clad in plate armor, feeling the hum of my magical Warhammer as it thirsted for a worthy foe — be it a monstrous opponent, an elusive enemy, or even a challenging NPC of unknown origin. On a level I had never experienced before, my intuition told me that danger was imminent, yet my mind raced with anticipation of the gold to be won, the skill proficiencies to be gained, weapon proficiency including shortsword mastery, the NPCs with valuable info we could trade with the equipment that would be discovered, and the inherent value of the secrets that awaited us in these hallowed places. My thoughts seemed to head in one direction only, towards the heart of the adventure. With alignments and name in mind, I was ready to face death, my character sheet listing everything. At that moment, with the vivid sun setting over the ocean horizon, I glanced at my companions, understanding the importance of their unique traits and bits of culture they brought to the journey: a nimble Elf archer ready to strike down our enemies from afar, a clever Gnome illusionist with an exceptional swim speed, capable of spinning a web of deception and trickery, a fierce Dragonborn gladiator protecting our flank, and the wisest of warriors, a dwarf adept at fighting in the nearby mountains. As an exception, there was also a water genasi among us, and even a yuan-ti, who exchanged their previous life of shame for a path of redemption. As we embarked on our quest for justice, I knew we would bolster the community by facing a lot of challenges, be it anything from fearsome sea monsters to cunning fighters, enigmatic fey wild inhabitants, or even navigating hellish resistance from nefarious giants encountered in the monster-filled sections of this expansive world. The gray stone walls of duergar magic paled in comparison to those of the hill dwarf settlements we had seen. Lives on the line, kin and fear in our minds, we stepped into the unknown. The sort of lifespan a humanoid like a hadozee experiences may differ greatly from those of more fantastical races.

Dnd 5e classes

Your choice of race, alongside your class, is one of the most distinguishing and important aspects of your character. DnD races are numerous and diverse, catering to a wide range of concepts both narratively and mechanically. Note that our assessments of a class for dnd races may not match the assessments of a race for a class. Our class handbooks are written with an emphasis on the class and the options which work well for the class. Our handbooks for DnD races are written with an emphasis on the race and the class options which are viable for a player who has decided to play that race and may still be looking for a class which works for that race. With perfect ability score increases available for every single race, many of the classic DnD tropes elf wizards, dwarf fighters, etc. Bird people with a high fly speed and talons. The Monsters of the Multiverse version adds the ability to cast Gust of Wind as an innate spell.

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A primitive casting class, able to learn casting spells through sacrifice, spellbooks or scrolls, or by being taught. A warrior who uses the sheer force of a mech to assist the needs of themselves and others in a fight. Chronomancer Overhaul. Magus of the Weave. Elemental Barbarian. Combat Tactician. With a careful character build, the Blood Hunter can be a powerful front-liner. Are you truly set upon taking your Oath and joining the noble champions of the righteous? You should be logged in to clone a site. Summoner, 6th Variant. Hollow Knight, Variant. This is a Paladin variant class, and it is meant to work with the paladin core class. Professional Assassin. The iconic unarmed combatant, monks are capable of many superheroic physical feats without the use of spells.

Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond. The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears.

Death Domain. A secret demonic knighthood. Fundamental Force Fighter. Mechanically, the Warlock is delightfully weird compared to other options, offering a huge number of customization points and entirely unique spellcasting resource that makes them feel and play very differently from other spellcasters. Juggernaut, 2nd Variant. Technical Brawler. Atlira Setting Spirit Bond. A powerful entity, constantly shifting, never the same man who walked down the street two weeks ago. A person who has inextricably bonded themself with a being from the Far Realm, gaining a shifted form in the process. They gain strength and power from it, shapeshifting their body into draconic forms. Celestial Spirit User. Pestilence Alchemist. Black Blood, Variant.

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