Domain cleric

Your choice of domain is the single most important decision that you will make when playing a cleric.

None are useless, and few are overwhelmingly powerful. However, they are not made entirely equal. Some stand out above the rest due to unprecedented synergy between their abilities or standout features that elevate them over other subclasses. However, players have to make the right choices to get the type of cleric they want. Every cleric Domain is themed around the concepts or elements representing their gods. Most also have one area of the game or one party role that they excel in, with all or most of the features creating a coherent playstyle and well-defined niche. None of the Nature Domain's abilities are poor or unhelpful in their own right.

Domain cleric

DnD Clerics are among the most diverse and interesting classes in 5e DnD. Because your choice of Divine Domain so greatly affects your capabilities, Clerics can fit a variety of roles and play styles. More generally, Clerics are the best healers in the game , and have among the best support, utility, and divination options in the game. However, they are by no means limited to healing and support roles. Clerics have abundant offensive options, and can even be somewhat effective with weapons. Different subclasses will offer different options which can expand your roles within the party. Every individual cleric can feel very different in great part due to the huge number of subclasses available. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Hit Points : d8 hit points is good for a full caster, but it can be problematic since many Clerics fight on the front lines. Fortunately, Clerics have the best healing abilities in the game, so they can easily compensate for a small pool of hit points. Saves : Wisdom and Charisma saves cover some of the most debilitating effects in the game.

More Wisdom does a lot for the cleric. Players who like necromancy characters are probably better off building a School of Necromancy wizard instead, domain cleric. Outside of combat, it does have teleportation utility.

The class is a full spellcaster with a powerful and versatile spell list, capable of wearing medium armor and using a shield. Each domain option either strengthens one of the core aspects of the class or covers up for its weaknesses, from adding heavy armor or skill proficiencies, spells from other spell lists, or entirely unique abilities. While narratively, cleric subclasses in 5e will be closely tied to their choice of deity or higher power, it's important to pick one that satisfies a player's mechanical desires as well. Domains can turn clerics into melee monsters, fonts of life capable of out-healing damage taken, skilled explorers, magical artillery and anything in between. However, not all domains are equally useful or interesting.

Your choice of domain is the single most important decision that you will make when playing a cleric. Depending on your Divine Domain, you might serve as a front-line martial warrior similar to the Paladin and the Fighter, you might be a durable support caster and healer, or you might largely ignore friendlier spellcasting in favor of incinerating your foes with divine magic. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Weapon attacks and cantrips are both viable options for the clerics offensively. Until level 5 when cantrip damage increases and martial characters typically get Extra Attack, you can be effective with either regarless of your Divine Domain. At 5th level and beyond, your domain will determine which options are effective. Levels 5 through 7 are notably painful for clerics that prefer to use weapons, but after that point Divine Strike makes weapon damage roughly comparable to unmodified cantrips for clerics expected to use weapons in combat.

Domain cleric

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They can get temporary HP equal to 1d6 plus the Twilight Domain character's cleric level, or ending a charmed or frightened condition on that ally. Channel Divinity: Turn Undead As an action, you present your holy symbol and speak a prayer censuring the undead. Tyler has a long-standing love for building characters and for game mechanics, and brings that enthusiasm to everything he creates. I recommend allowing Blessed Strikes on any cleric who takes a divine domain with the Divine Strike feature which is rated orange or red. Other clerics get Potent Spellcasting, which puts them 5 damage ahead of unmodified cantrips, and therefore 5 damage head of whatever a cleric with Divine Strike could do with a weapon. Still, some DMs might actively make death more likely to drive up the stakes, so a Grave Domain cleric will be necessary. General Wikidot. Cantrips work fine in place of a weapon, so physical ability scores are largely unimportant. When you finish a short or long rest, you regain your expended uses. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The Forge Domain is excellent in every aspect. For a durable front-line cleric with a classic feel, consider the hill dwarf. War Domain Cleric Handbook. The Life domain is one of the quintessential cleric domains, and one of the few builds whose healing can potentially keep up with damage dealt in combat. Domains can turn clerics into melee monsters, fonts of life capable of out-healing damage taken, skilled explorers, magical artillery and anything in between.

DnD Clerics are among the most diverse and interesting classes in 5e DnD. Because your choice of Divine Domain so greatly affects your capabilities, Clerics can fit a variety of roles and play styles.

The sheer versatility a caster gains by getting high level spells from another list makes this domain worth considering. Fortunately, Clerics have the best healing abilities in the game, so they can easily compensate for a small pool of hit points. Trickery Domain Handbook. For a long-range support build, consider a flying race like Fairy or the Winged Tiefling. Later on, they can heal allies without an action or reaction once per turn, as long as an enemy dies nearby. General Wikidot. For help selecting a race, see our Cleric Races Breakdown. Plus, being dependent on a high attacking and casting stat complicates builds. Unfortunately, this subclass's best feature, Avatar of Battle, arrives at level 17 -- far too late for most campaigns. However, this build lacks scaling for support or for personal power.

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