Flyff elementor skills
What is it? The hit and run abbr.
Elementor is one of the two jobs available to a Magician , the other being Psykeeper. Upon level 60, a Magician may job change into an Elementor. The Elementor's ranged Area of Effect spells make them one of the best damage-dealing classes. However, unless they have a specific high- defense build, they have trouble tanking , and will probably die more quickly then, say, an Area of Effect Knight of the same level. Elementors have the ability to manipulate the elements. Many of their spells have very dramatic graphics.
Flyff elementor skills
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Many of their spells have very dramatic graphics.
This article has been certified complete as of version Any errors should be reported here. One of the two Magician second classes. At one with nature, the Elementors are masters of the elements who can rain terror down on their opponents with one wave of their weapons. With the largest range of skills available in-game, Elementors are one of the most effective AoE classes, able to cause huge amounts of damage in short amounts of time. Second Class skills are normally reserved for use only with Primary Weapons.
If you want to be a hit and run Elementor in FlyFF, there are a few things you need to do. First, you need to have high movement speed. This will allow you to quickly get in and out of combat. Second, you need to have high damage output. This will allow you to take down your enemies quickly. Third, you need to be able to control your element.
Flyff elementor skills
What is it? The hit and run abbr. HnR elementor is typically a high INT build that slows the target using the windfield skill before killing. By doing this, the elementor can maintain a safe distance between the target and itself, thus avoiding being hit. This guide aims to provide the basic information that you require to be a successful HnR elementor. As a HnR elementor, you should aim to keep a safe distance between yourself and the target thus avoiding being hit. The three main builds you can use are detailed below:. This allows for maximum damage, but can make collecting a little tricky.
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This duality has given rise to two predictable most common builds :. Cursed Mind. Wind Master. Use windfield windfield windfield because you do NOT want windfield to wear off from these things! Damage surrounding enemies with electricity. So either fire off your salvo before they enter, after they're dead, or pick a different target. Contents 1 Description 2 Equipment 2. Elementor Skills. This duality has given rise to two predictable most common builds : Area of Effect. Can hit party members. These builds are generally oriented around blowing stuff up. Builds [ ] The Elementor skill tree.
What is it? The hit and run abbr. HnR elementor is typically a high INT build that slows the target using the windfield skill before killing.
As you get higher level and more experienced, you can use other techniques to collect, and so long as the monsters remain slowed, you can even use other skills to kill the monsters eg. Where to level? Damages surrounding enemies with a wind attack. Meteo Shower. Fire Mastery. Fan Feed 1 Classes 2 Ringmaster 3 Billposter. Water Well Level 7. This can be used to your advantage, to get a few extra hits in, or to make a run for it. Elementors serve double duty as 1 An AoE class, and 2 A 'nuking' class. Can be useful when dealing with targets that are losing the slowing effect from windfield. Earth Mastery.
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