gotham knights patch

Gotham knights patch

Gotham Knights had some definite issues when it launched last year. A mixture of lighting problems, gotham knights patch technical hangups, and strange design choices undermined what should have been an attractive game. This was made all the worse from comparisons to its predecessor, Batman: Arkham Knight, gotham knights patch, which was in many ways a more visually accomplished title. But the game's key issue came down to performance, running at a highly unsteady 30fps, with harsh frame-rate drops, stutters, and frame-time fluctuations.

Gotham Knights fans are in for a treat today as developers dropped a new update that, besides fixing bugs and issues, will add new content to the game. Gotham Knights ' launch was not flawless, but developers are working on improving the game, and this update looks to improve the game set in the Batman Arkham Universe. Gotham Knights launched in , and its release was not the best, to say the least. Gotham Knights came out in a rough state, and many players complained about its performance and missing features on consoles. Since the game's launch, the gameplay experience has greatly improved, and many players noticed it.

Gotham knights patch

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Gotham Knights tended to buckle when traversing through the open world, with harsh drops often characterised by stutters as high as 83 milliseconds or so.

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Gotham Knights had some definite issues when it launched last year. A mixture of lighting problems, odd technical hangups, and strange design choices undermined what should have been an attractive game. This was made all the worse from comparisons to its predecessor, Batman: Arkham Knight, which was in many ways a more visually accomplished title. But the game's key issue came down to performance, running at a highly unsteady 30fps, with harsh frame-rate drops, stutters, and frame-time fluctuations. The game felt rough and jerky as a result, particularly when travelling through the open world. For a current-gen only title pushing unambitious visuals, this level of performance bordered on unforgivable. It's not often that we produce re-reviews of games on Digital Foundry - the constraints on our time are just too heavy - and this does mean that sometimes welcome technical improvements lack the attention they deserve. We're going to make an exception for Gotham Knights though, because while our coverage was harsh but fair at the time, five months of patches have radically transformed the game - for the better. Going back to the initial release, it had three key problems. Firstly, the game was frequently beset by conventional frame-rate issues.

Gotham knights patch

GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Warner Bros. Games pushed out a new update for Gotham Knights, including the Kelvin Incident raid as well as a variety of bug fixes for PC and console.

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Each light is surrounded by a ring of very dark colour, as if each light has no contribution to overall scene lighting. What seems to have happened with Gotham Knights then is genuine optimisation, particularly on the CPU side. For all practical purposes, open world gameplay just hugs that 30fps update. The artwork here holds up well at close range and the game itself has a lot of asset variety, with key story areas showcasing very different interior stylings. A mixture of lighting problems, odd technical hangups, and strange design choices undermined what should have been an attractive game. At launch, the PC build was CPU-bound, just like consoles, and was mostly limited by the performance of a single CPU thread during open-world gameplay. In search of the magic of maps. Finally, the game would occasionally chug with no clear driving factor, like in the train terminals where performance could inexplicably drop into the low 20s, frame-rate wise. According to the patch notes, PC players should have a better experience using Steam Deck, draw and shadow distance should not give any issues when playing in a high FOV, and streaming textures for some objects in the Heroic Assault levels should be fixed. The first half is the game's mission environments. Patch notes mention the inclusion of dynamic resolution scaling, though the impact of that is limited. Both Series S and X feel much better to play than in their initial forms.

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Besides this addition, the update also brings a new gear tier, raid drop materials, stronger enemies, and new transmogs. Luckily for console players, this is not another Gotham Knights PC exclusive feature , so all players will have access to it. Again, this isn't generation-defining stuff but geometric density and texture resolution are both suitably high. The Text-to-Speech feature was also improved, so users who took advantage of this feature should have a better experience after this update. Gotham Knights also suffered from serious shader compilation issues during the game's early sections. All in all, Gotham Knights ' April 27 update will enhance the gameplay experience even more, so fans who have not played the game in a while might want to launch the game after downloading this update. Assets also impress here. Gotham Knights still has obvious visual issues that will probably never be property addressed, but performance has been profoundly improved since the launch release. Gotham Knights PC players received a lot of bug fixes and improvements to the game. Curiously, this issue doesn't seem to be present in the launch Xbox versions - or on the PS5 as of today. Plus, the cutscene animation issues do return here, at least at 60fps, with jittery movement just like on the Xbox Series consoles. As of the latest patch, the game's performance woes have been largely alleviated and at times there are massive improvements to frame-rates. If you just evaluated Gotham Knights on the interiors alone, it would seem like a very good-looking game. The game's CPU limitations mean that a 60fps update would be difficult to implement for console players, but the game feels totally reasonable now that gameplay presents in a relatively consistent way. It's especially curious because there is an attempt to showcase indirect lighting properties elsewhere, as you see light scatter through the game's atmospheric fog.

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