poe double dipping

Poe double dipping

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Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3. Game data exports will becoming later as the technical changes in addition to regular changes take some more time. Double dipping was an unofficial name for a game mechanic when the same damage modifier applies twice to a single damage source. This mechanic primarily applied to damage over time ailments , prior to its rework in Version 3. Previously, ailments dealt damage based on the final hit after damage modifiers, which meant if a damage modifier applies to both the hit and the ailment, then the ailment will gain increased damage on top of the damage increase of the initial hit. As a result the modifier has been applied twice to the second modifier.

Poe double dipping

This article describes historical game content. Double dipping was an unofficial name for a game mechanic when the same damage modifier applies twice to a single damage source. This mechanic primarily applied to damage over time ailments , prior to its rework in Version 3. Previously, ailments dealt damage based on the final hit after damage modifiers, which meant if a damage modifier applies to both the hit and the ailment, then the ailment will gain increased damage on top of the damage increase of the initial hit. As a result the modifier has been applied twice to the second modifier. It's worth to note that the second time it applied it multiplied itself. Right click to remove from a socket. From Path of Exile Wiki. The modifier applies to the damage of the 1st source. The damage of the 2nd source is based on damage dealt from the 1st source. The modifier applies to the damage of the 2nd source.

Don't have an account? With no real reason to get those nodes for offensive purposes there's also less impetus to get the surrounding nodes for defensive purposes as well.

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View Staff Posts Post Reply. Is there a resource for an explanation on double dipping? Tried on the wiki and got nothing. Also, tried google and was confused by the explanations elsewhere. Can anyone help a noob me understand this concept? Posted by nealn on Nov 14, , AM. Quote this Post. Sure, double dipping on damage bonuses only really happens in one way in this game so far, and the devs have said they want to "address" it so it may be on the chopping block anyways. Double dipping can only occur on what I call a Derived DoT, so called because it is a DoT whose base damage is based on an initial Hit. You get double dipping when you have one bonus that applies to both the Hit and the DoT.

Poe double dipping

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3. Game data exports will becoming later as the technical changes in addition to regular changes take some more time. Double dipping was an unofficial name for a game mechanic when the same damage modifier applies twice to a single damage source. This mechanic primarily applied to damage over time ailments , prior to its rework in Version 3. Previously, ailments dealt damage based on the final hit after damage modifiers, which meant if a damage modifier applies to both the hit and the ailment, then the ailment will gain increased damage on top of the damage increase of the initial hit.

Esa chingadera ya no la quiero

Navigation menu Personal tools Create account Log in. Categories : Historical game content Game mechanics. Logic is the antithesis of faith, else why is it that faith defies logic while logic denies faith? The damage of the 2nd source is based on damage dealt from the 1st source. Generic modifiers to damage dealt will now apply to damage over time that your character causes. Please consider helping keep the wiki up to date. Damage over Time has been reworked from the ground up, and 'double dipping' is now a thing of the past. Previously, ailments dealt damage based on the final hit after damage modifiers, which meant if a damage modifier applies to both the hit and the ailment, then the ailment will gain increased damage on top of the damage increase of the initial hit. As a result the modifier has been applied twice to the second modifier. The modifier applies to the damage of the 2nd source. Explore Wikis Community Central. I mean, technically speaking, double-dipping wasn't really hot before Atlas of Worlds Type-specific modifiers will apply as well.

This article describes historical game content.

Previously, ailments dealt damage based on the final hit after damage modifiers, which meant if a damage modifier applies to both the hit and the ailment, then the ailment will gain increased damage on top of the damage increase of the initial hit. Generic modifiers to damage dealt will now apply to damage over time that your character causes. Not sure I follow - how does it hurt build diversity when the game is at a point right now where build diversity is the highest its ever been? That, however, doesn't tell the whole story which is that with the introduction of 30 new end-game viable builds 29 other formerly end-game viable builds were neutered through no fault of their own. Check the to-do list of updates needed for version 3. I mean, technically speaking, double-dipping wasn't really hot before Atlas of Worlds Don't have an account? As a result the modifier has been applied twice to the second modifier. Raise Zombies is dead now, right? The modifier applies to the damage of the 1st source. Categories : Historical game content Game mechanics Add category. Furthermore balancing defensive stats, especially for "end-game content," around the widespread usage of skills and nodes that allow for double-dipping will result in other players having to either follow suit to keep up, bash their heads against concrete walls to play the game their way, or just give up on what, for them, is over-tuned content. For example, "increased fire damage" modifiers will apply to fire damage over time. Right click to remove from a socket.

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