Pvpoke great league
The best Pokemon overall across multiple roles.
Average performance for individual Pokemon and movesets used in PvPoke. Data is sampled from both players and bots in the Elite and Champion difficulties. If a Pokemon or moveset isn't listed, it may not have a sufficient usage. Team Rating - Similar to the Battle Rating metric in battle simulations, the Team Rating metric is a number between 0 and that measures the quality of wins and losses depending on how much HP remains on the opposing team. An average team rating above means teams including that Pokemon win more often. An average team rating below indicates underperformance, and that teams including that Pokemon may struggle.
Pvpoke great league
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The best Pokemon with an energy advantage. Return legacy Special Moves incl. Bulk or hard-hitting moves allow them to close out matchups.
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The competition is ranked as the fourth tier of the Romanian football league system and it is competed between 16 teams, the winner may or may not be promoted to Liga III , depending on the result of a promotion play-off that is disputed against a winner of the neighboring counties series. In , along with the territorial reorganization of the country, [1] but also due to the large number of requests, the Romanian Football Federation proposes a competitive system in which each county has its own football championship, which will activate the former teams in the regional championship as well as the racing and town championship teams from the previous edition. The champions of each county association play one another in a play-off to promote to the Liga III. Geographical criteria are taken into consideration when the play-offs are drawn. In total there are 41 county champions plus the Bucharest municipal champion. Liga IV Bucharest. Archived from the original on 2 August Retrieved 31 July Archived from the original on 19 September
Pvpoke great league
This tool will generate high-level rankings to help you develop a custom cup or tournament. Select your rulesets below for which Pokemon to include or exclude. Select one or more Pokemon types below.
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Averaging all of these tells us which Pokemon perform the best against the most other Pokemon. Attackers - Ranking battles simulated with no shields vs. Stamina-based bulk is more resilient to Fast Move damage. Chargers - Ranking battles simulated with 6 turns of energy advantage. You can explore rankings for each of the following categories: Overall - Derived from a Pokemon's score in all other categories. Comparing averages alone isn't always best, though; you aren't equally likely to face every Pokemon, and numerous weak Pokemon of a certain type could skew the results in favor of their counters. Iterate through the matchups again and weigh each individual Battle Rating by the opponent's average, calculating averages again each time. How does this page differ from the regular rankings? That question has countless answers, and below we'll go over how we arrived at ours, and how you can make the most of the rankings here. See adjacent trait guide. As an exercise, select any one Pokemon in the Team Builder tool and compare its battle histograms when it has one Charged Move and when it has two. Fast Moves. Within each ranking, you'll see four separate detail sections: Fast Moves - Which Fast Moves the Pokemon uses most in the league and category. Ranking Algorithm Rankings are generated using the following steps: For each category: Simulate every possible matchup and assign a Battle Rating for each Pokemon.
Select your Pokemon and movesets below. You'll see how your team matches up against top Pokemon, which Pokemon pose a potential threat, and potential alternatives for your team. You can also use this tool to identify strong team cores and how to break them.
How does this page differ from the regular rankings? Trainer Battles feature a wide variety of scenarios, especially involving shields. Iterate through the matchups again and weigh each individual Battle Rating by the opponent's average, calculating averages again each time. Ranking Algorithm Rankings are generated using the following steps: For each category: Simulate every possible matchup and assign a Battle Rating for each Pokemon. Consistency - Rating of how dependent Pokemon are at baiting shields. Fast energy gain or powerful moves make them dangerous after building up energy. Chargers - Ranking battles simulated with 6 turns of energy advantage. As an exercise, select any one Pokemon in the Team Builder tool and compare its battle histograms when it has one Charged Move and when it has two. For each Pokemon, calculate the geometric mean of its scores in every category for the overall score. Stats for unreleased Mega Evolutions are speculative. An average team rating above means teams including that Pokemon win more often.
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