Starbound vending machine

Log in or Sign up. Chucklefish Forums. I envision a container that a player can load extra items into, set prices, then when they host online games other players can purchase goods from the machines.

A vending machine for the player what which has some of junk foods in stock. Log in or Sign up. Chucklefish Forums. Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides. Outdated Mods have been moved to their own category!

Starbound vending machine

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A balanced economy is more important than a huge, all encompassing one. If I am offline, it gets marked "closed" and cannot be used.

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Log in or Sign up. Chucklefish Forums. Please be advised of a few specific rules and guidelines for this section. Download Not Available Jakesmith submitted a new mod: The Vending Machine - Buy some soda directly from a vending machine! Jakesmith , Mar 25, Jakesmith updated The Vending Machine with a new update entry: Small fix. Will this soda machine and snack machine be added to the Black Market mod or will they stay as separate files to download?

Starbound vending machine

Commerce is an object tag associated with objects and furniture. These objects are used for spawning Merchant Tenants in combination with storage tagged objects. So "Racial 8 " means "Apex 8 " if you want an Apex tenant. From Starbounder - Starbound Wiki. Jump to: navigation , search. Category : Object Tag. Navigation menu Personal tools Create account Log in.

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Delta9Church likes this. Your username or email address: Do you already have an account? Indeed, economy can make or break a game. This would also mean it was selling for more than you can sell to vendors, and less than you can buy them for. I like to vendors and I like machines. I made this mod because I have a food rarity mod, but I kept dying of starvation, so I needed something on my ship to sell me weak food to hold me off until I could get a farm going. If you can buy a rare item from a vendor, go next door to your home you just set up, and sell it for 10x the cost you invested, rinse and repeat then the system is immediately skewed and unfair. Implementation looks like this. SuggestionsBot , Jul 28, I envision a container that a player can load extra items into, set prices, then when they host online games other players can purchase goods from the machines. I like you idea alot, however instead of vendors, how about a central trading unit you can access online. Yeezus , Jul 29,

A vending machine from the Protectorate Lobby.

Recent Updates Rebalanced the machine. The math I provided ensures that you will always turn a profit on items you find but never those you buy, which is the whole point of this system. May 16, What means this is a nice idea, but i hope at least the thing about trading not at launch is outdated, and they manage trading to be at launch at least. Indeed, economy can make or break a game. The idea of buying and selling to me just takes away from the game in all ways. I think the amount added though should be based on price, so very cheap items add at 4 times, while valuable gear and such would not drop extra at all. Shotgun75 , ripclaw , djdeathrow and 2 others like this. Good idea, but making profit is, as Jonesy stated, really based on whether or not a player can set the price. It should be set by the player, but with a minimum price. In addition, this would mean that my vending machine on your world could be marked "closed" if I am not online, and "Open" if I am. It could be slowly modified to allow player pricing, but I would prefer if prices were forced to be lower than store prices. I like to vendors and I like machines. Show All Badges 5.

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