Warframe exploiter

I was trying to do it solo because i have bad internet connection, but during her phase in which it has to overheat, warframe exploiter smaller spiders can undo 20 seconds of progress in less than 3 seconds just by instantly shooting their coolant on to the exploiter. I wasted 40 minutes and 1 diluted thermia because i ended aborting the mission, warframe exploiter. It wasn't really causing me trouble because of the damage, the thing that caused me trouble was that nora's guys appeared and tried calling support plus the damn little spiders, warframe exploiter. Keep on stacking on the audi 19 jant, there is a mechanic that the more thermia you chuck at her, the faster warframe exploiter REHEATS after they cool her down so eventually you will win.

Warframe is a game that has a host of missions to undertake, planets to visit and enemies to defeat. The enemies vary and each provides a unique level of difficulty in defeating them. The Exploiter Orb is one enemy that will take teamwork and effort to destroy. But what is the best course of action for players to take down this gargantuan enemy? What specifically must happen for the Exploiter Orb to be killed? There is a process of taking down this enemy and this guide will help. Here is a guide to finding and killing the Exploiter Orb in Warframe.

Warframe exploiter

Exploiter Orb is a large Raknoid creature that can be found patrolling around the Temple of Profit within the Orb Vallis , acting as one of the Grand Bosses of the landscape. She is the one responsible for the destruction of Deck 12 which left many of its Solaris United survivors traumatized. The Exploiter Orb is battled in the ruins of Deck 12 located in a cave northeast of Harindi Crater, requiring a single Diluted Thermia from the recurring Thermia Fractures event. Unlike the Profit-Taker Orb , the Exploiter Orb lacks Sentient adaptive shielding, but her carapace remains impervious to all gunfire. To defend herself, the Exploiter Orb can surround herself with a winter storm on command and has four vents across her lower body which spray jets of ice and an underbelly turret. Her main weakness of overheating is kept in check by her numerous exhaust vents as well as the small squad of Coolant Raknoids accompanying her. The Exploiter Orb has a set path that she will follow, taking it in a loose circle around the Temple of Profit. She will climb over terrain, mountains, and roads. She constantly makes noises akin to roaring, indicating her aggressive state. Her steps will do contact damage if a Tenno is too close to her feet. It takes her around 15 minutes to return to her starting position. Five Coolant Raknoids will hang behind and trail the Exploiter Orb. When killed, one Coolant Raknoid will spawn under the Exploiter Orb every twenty seconds.

Titania's a great choice too. Fixed warframe exploiter Exploiter Orb being in a broken state if you transitioned back to Deck 12 while the Exploiter Orb was still alive above ground.

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Dialogue during Exploiter Orb boss fight and roaming. Drop Tables EE. Wiki Community. Explore Wikis Community Central. Don't have an account?

Warframe exploiter

Exploiter Orb is a large Raknoid creature that can be found patrolling around the Temple of Profit within the Orb Vallis , acting as one of the Grand Bosses of the landscape. She is the one responsible for the destruction of Deck 12 which left many of its Solaris United survivors traumatized. The Exploiter Orb is battled in the ruins of Deck 12 located in a cave northeast of Harindi Crater, requiring a single Diluted Thermia from the recurring Thermia Fractures event. Unlike the Profit-Taker Orb , the Exploiter Orb lacks Sentient adaptive shielding, but her carapace remains impervious to all gunfire. To defend herself, the Exploiter Orb can surround herself with a winter storm on command and has four vents across her lower body which spray jets of ice and an underbelly turret. Her main weakness of overheating is kept in check by her numerous exhaust vents as well as the small squad of Coolant Raknoids accompanying her. The Exploiter Orb has a set path that she will follow, taking it in a loose circle around the Temple of Profit. She will climb over terrain, mountains, and roads. She constantly makes noises akin to roaring, indicating her aggressive state. Her steps will do contact damage if a Tenno is too close to her feet.

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Fixed Clients seeing a massive Exploiter Orb when initiating the vent cinematic. Her main weakness of overheating is kept in check by her numerous exhaust vents as well as the small squad of Coolant Raknoids accompanying her. Fixed Exploiter Orb heat gauge persisting on the UI after death. Wiki Community. In the ruins of Deck 12 , located in a cave northeast of Harindi Crater, Rude Zuud exclaims she and her sisters built a device to condense the planet's thermia into a weapon strong enough to be used against the Exploiter Orb's defenses. But hey if you like using Wisp, go for it. For the first phase of the Exploiter Orb fight, players will need to destroy the Orb's vents in order to take it down. Sign In Register. But I'm not actually "running down" the raknoinds: I treat it as a shooting gallery, not a race. To counteract such issues after 1st and 2nd overheat, I tend to store a bunch of full cans before overheating her for the first time. Yoshimon1 Posted October 14, Zephyr, Gara, Gauss are all quite effective for keeping the coolant raknoids away from her. Players will need to throw these yellow canisters at the Exploiter Orb to make it overheat. Upon a player getting the Orb's attention, she will begin spewing icy vapor from the jets mounted on her underside, creating a snow vortex around the Orb.

Before you even think about killing the giant Orb Mother that's part of the Operation: Buried Debts special event, there's a few things you're going to need first. Top of the list is a tough Warframe. In your primary weapon slot, you'll want something with good stopping power and accuracy at range.

Melt the last vent and destroy it and she will retreat and head topside. Same I just have never noticed that it does any damage. Since Wisp always has access to the health mote, I build her to be quite squishy without it. Once she falls down, the four vents on her sides will be exposed to fire. In the ruins of Deck 12 , located in a cave northeast of Harindi Crater, Rude Zuud exclaims she and her sisters built a device to condense the planet's thermia into a weapon strong enough to be used against the Exploiter Orb's defenses. Players will then need to throw these canisters at the vents while also battling enemy mobs in the process. But if I need to farm some boss a lot I get a resource booster and do 30 runs in a weekend every month or so , I prefer using some more interactive strats to make things less boring. But what is the best course of action for players to take down this gargantuan enemy? The enemy will be standing on rocks to help prevent it from falling down. The only reason I need the health mote in Phase 2 is that I completely disregard the flamethrower. Start a Wiki. The main objective of the phase is to overheat the massive Orb until her heat gauge is full, rendering her vulnerable to assault. It is best recommended to focus on the Raknoids during this time.

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